Part 1 - Media: Sound, Image and Text


Preface

Chapter 1- Introduction to Multimedia and Virtual Reality 
1.1 Multimedia and Virtual Reality 
1.2 Disciplines - the interdisciplinary nature of MM and VR development
1.3 The senses

Chapter 2 - Sound 2.1 The physics of sound 2.2 The physiology of hearing 2.3 The psychology of hearing 2.4 Spatial hearing 2.5 Recording technology 2.5.1 Microphones 2.5.2 Microphone pre-amps 2.5.3 Mix amplifiers 2.5.4 Equalisers/tone-controls 2.5.5 Power amplifier 2.5.6 Loudspeakers
Chapter 3 - Waveform Generation and Synthesis 3.1 Function Generation 3.2 Additive synthesis 3.3 FM synthesis 3.4 Sampling 3.5 Wave-table synthesis 3.6 MIDI 3.7 Speech synthesis
Chapter 4 - Image 4.1 The physics of light 4.2 The physiology of the eye 4.3 Psychology of vision 4.3.1 Colour 4.3.2 Movement 4.3.3 Depth 4.4 Film and television 4.4.1 Television signal 4.4.2 Colour television 4.5 Switching and combining of video signals 4.6 Computer video standards 4.7 Bitmap and Vector graphics 4.7.1 Graphics file formats
Chapter 5 - Text, Hypertext 5.1 Text in the electronic world 5.2 the ASCII standard 5.3 Word processors their uses, file formats, importability/exportability 5.4 Fonts, Typefaces and layout 5.5 Hypertext
Chapter 6 - Digital Audio and Digital Video 6.1 Being Digital 6.2 A to D and D to A conversion 6.3 Description of digital audio and digital video standard interfaces 6.4 Digital image processing 6.5 Data compression techniques 6.5.1 Image data compression 6.5.2 Audio data compression
Chapter 7 - Computers 7.1 Hardware platforms 7.2 Capture and acquisition hardware 7.3 Peripheral hardware and software tools

Part 2 - Media Production and Hardware



Chapter 8 - Audio production  
8.1 Production tools and concepts 
8.1.1 Multitrack recording and mixers
8.1.2 Delay 
8.1.3 Reverb
8.1.4 Stereo panning
8.1.5 Distortion
8.1.6 Noise-gates
8.1.7 Exciters
8.2 Digital audio production
8.2.1 Hard-disk editing 
8.2.2 MIDI sequencing
8.2.3 Practical look at sampling rates and audio compromises required for CD-ROM
8.4 A typical mixed-media audio production

Chapter 9 - Video production 9.1 Stage 1 - Pre-Production Planning 9.1.1 Scripting 9.1.2 Storyboarding 9.1.3 Writing the Production Schedule 9.2 Stage 2 - Production Shoot 9.2.1 Camera 9.2.2 Lighting 9.2.3 Sound 9.3 Stage 3 - Video Post Production 9.3.1 What is a video transition? 9.3.2 The Cut 9.3.3 The Dissolve 9.3.4 The Fade 9.3.5 Wipes and reverse wipes 9.3.6 Keys 9.3.7 Preview 9.4 Working with a computer 9.4.1 Keying-in computer graphics 9.4.2 Computer as editor 9.5 Advanced video production techniques 9.5.1 Introduction 9.5.2 Monochrome 9.5.3 Split-screens 9.5.4 Posterize 9.5.5 Chroma-key 9.6 Notes on audio in video post-production
Chapter 10 - Computer Graphics and Animation 10.1 Role of computer 10.1.1 Types of animation 10.1.2 Software 10.2 2D 10.2.1 Paint functions 10.2.2 compositing 10.2.3 video effects 10.2.4 rotorscoping 10.3 3D graphics and animation
Chapter 11 - Multimedia Authoring 11.1 Interactive multimedia authoring 11.2 Windows and OLE 11.2.1 WAV file 11.2.2 BMP files 11.2.3 MID files 11.2.4 AVI files 11.3 Macromedia Authorware Professional as an authoring environment 11.3.1 Incorporating files 11.3.2 Design of buttons/ hot-spots 11.3.3 Animation 11.3.4 Packaging - generation of EXE files 11.4 Graphical browsers 11.5 HTML files and the Internet

Part 3 - Virtual Reality



Chapter 12 - Realistic Auditory Stimulation 
12.0 Spatial hearing revisited
12.1 Binaural techniques
12.1.1 Binaural microphone technique
12.1.2 Synthetic binaural soundfields, HRTF's
12.1.3 Limitations of binaural technique
12.2 Creation of sound-fields using loudspeakers
12.2.1 Binaural cancellation techniques and their limitations 
12.2.2 Blumlein's technique for stereophony - the TIHM microphone technique
12.2.3 FRANCINSTIEN stereophonic image enhancement technique
12.3 Creation of synthetic, realistic sound-fields using loudspeakers
12.3.1 Dolby surround
12.3.2 Ambisonics
12.4 Commercial 3D from 2 loudspeakers
12.4.1 Roland RSS system and Thorn EMI Sensaura 
12.4.2 OM 3D sound processor

Chapter 13 - Realistic Visual Stimulation 13.1 Stereoscopy 13.1.1 Colour analglyph 13.1.2 Polarised 13.1.3 Field sequential 13.1.4 Head Mounted Display 13.1.5 Autostereoscopic systems 13.2 Depth enhancement techniques
Chapter 14 - Cyberspace 14.0 What is virtual reality? 14.1 The other senses 14.2 Physical interaction 14.3 Practical virtual reality systems 14.4 "Cyberatmosphere"
Appendix 1 The Fourier Transform
Appendix 2 Top-down model of Auditory Localisation system

© Richard Brice 1996.
Any comments to 100601.1614@compuserve.com.