Part 1 - Media: Sound, Image and Text
Preface
Chapter 1- Introduction to Multimedia and Virtual Reality
1.1 Multimedia and Virtual Reality
1.2 Disciplines - the interdisciplinary nature of MM and VR development
1.3 The senses
Chapter 2 - Sound
2.1 The physics of sound
2.2 The physiology of hearing
2.3 The psychology of hearing
2.4 Spatial hearing
2.5 Recording technology
2.5.1 Microphones
2.5.2 Microphone pre-amps
2.5.3 Mix amplifiers
2.5.4 Equalisers/tone-controls
2.5.5 Power amplifier
2.5.6 Loudspeakers
Chapter 3 - Waveform Generation and Synthesis
3.1 Function Generation
3.2 Additive synthesis
3.3 FM synthesis
3.4 Sampling
3.5 Wave-table synthesis
3.6 MIDI
3.7 Speech synthesis
Chapter 4 - Image
4.1 The physics of light
4.2 The physiology of the eye
4.3 Psychology of vision
4.3.1 Colour
4.3.2 Movement
4.3.3 Depth
4.4 Film and television
4.4.1 Television signal
4.4.2 Colour television
4.5 Switching and combining of video signals
4.6 Computer video standards
4.7 Bitmap and Vector graphics
4.7.1 Graphics file formats
Chapter 5 - Text, Hypertext
5.1 Text in the electronic world
5.2 the ASCII standard
5.3 Word processors their uses, file formats, importability/exportability
5.4 Fonts, Typefaces and layout
5.5 Hypertext
Chapter 6 - Digital Audio and Digital Video
6.1 Being Digital
6.2 A to D and D to A conversion
6.3 Description of digital audio and digital video standard interfaces
6.4 Digital image processing
6.5 Data compression techniques
6.5.1 Image data compression
6.5.2 Audio data compression
Chapter 7 - Computers
7.1 Hardware platforms
7.2 Capture and acquisition hardware
7.3 Peripheral hardware and software tools
Part 2 - Media Production and Hardware
Chapter 8 - Audio production
8.1 Production tools and concepts
8.1.1 Multitrack recording and mixers
8.1.2 Delay
8.1.3 Reverb
8.1.4 Stereo panning
8.1.5 Distortion
8.1.6 Noise-gates
8.1.7 Exciters
8.2 Digital audio production
8.2.1 Hard-disk editing
8.2.2 MIDI sequencing
8.2.3 Practical look at sampling rates and audio compromises required for CD-ROM
8.4 A typical mixed-media audio production
Chapter 9 - Video production
9.1 Stage 1 - Pre-Production Planning
9.1.1 Scripting
9.1.2 Storyboarding
9.1.3 Writing the Production Schedule
9.2 Stage 2 - Production Shoot
9.2.1 Camera
9.2.2 Lighting
9.2.3 Sound
9.3 Stage 3 - Video Post Production
9.3.1 What is a video transition?
9.3.2 The Cut
9.3.3 The Dissolve
9.3.4 The Fade
9.3.5 Wipes and reverse wipes
9.3.6 Keys
9.3.7 Preview
9.4 Working with a computer
9.4.1 Keying-in computer graphics
9.4.2 Computer as editor
9.5 Advanced video production techniques
9.5.1 Introduction
9.5.2 Monochrome
9.5.3 Split-screens
9.5.4 Posterize
9.5.5 Chroma-key
9.6 Notes on audio in video post-production
Chapter 10 - Computer Graphics and Animation
10.1 Role of computer
10.1.1 Types of animation
10.1.2 Software
10.2 2D
10.2.1 Paint functions
10.2.2 compositing
10.2.3 video effects
10.2.4 rotorscoping
10.3 3D graphics and animation
Chapter 11 - Multimedia Authoring
11.1 Interactive multimedia authoring
11.2 Windows and OLE
11.2.1 WAV file
11.2.2 BMP files
11.2.3 MID files
11.2.4 AVI files
11.3 Macromedia Authorware Professional as an authoring environment
11.3.1 Incorporating files
11.3.2 Design of buttons/ hot-spots
11.3.3 Animation
11.3.4 Packaging - generation of EXE files
11.4 Graphical browsers
11.5 HTML files and the Internet
Part 3 - Virtual Reality
Chapter 12 - Realistic Auditory Stimulation
12.0 Spatial hearing revisited
12.1 Binaural techniques
12.1.1 Binaural microphone technique
12.1.2 Synthetic binaural soundfields, HRTF's
12.1.3 Limitations of binaural technique
12.2 Creation of sound-fields using loudspeakers
12.2.1 Binaural cancellation techniques and their limitations
12.2.2 Blumlein's technique for stereophony - the TIHM microphone technique
12.2.3 FRANCINSTIEN stereophonic image enhancement technique
12.3 Creation of synthetic, realistic sound-fields using loudspeakers
12.3.1 Dolby surround
12.3.2 Ambisonics
12.4 Commercial 3D from 2 loudspeakers
12.4.1 Roland RSS system and Thorn EMI Sensaura
12.4.2 OM 3D sound processor
Chapter 13 - Realistic Visual Stimulation
13.1 Stereoscopy
13.1.1 Colour analglyph
13.1.2 Polarised
13.1.3 Field sequential
13.1.4 Head Mounted Display
13.1.5 Autostereoscopic systems
13.2 Depth enhancement techniques
Chapter 14 - Cyberspace
14.0 What is virtual reality?
14.1 The other senses
14.2 Physical interaction
14.3 Practical virtual reality systems
14.4 "Cyberatmosphere"
Appendix 1
The Fourier Transform
Appendix 2
Top-down model of Auditory Localisation system
© Richard Brice 1996.
Any comments to 100601.1614@compuserve.com.